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    Virtually scouting GIBLETS
    Virtually scouting GIBLETS
    about 8 months ago

    Back in April, I utilised Unreal Engine with friends at Dimension Studios to virtually scout a live-action short I intend to make - GIBLETS.

    DEADPOOL & WOLVERINE
    DEADPOOL & WOLVERINE
    about 10 months ago

    It was a real thrill to be a part of the DEADPOOL & WOLVERINE crew under visionary Production Designer Ray Chan, who unfortunately passed away at the end of shooting. His extraordinary talent is up there on screen for all to see, immortalised forever…

    A decade of INACTION
    A decade of INACTION
    about a year ago

    Today marks 10 years to the day since I launched my animated Clerks fan-film, INACTION, a moment which ultimately led me to where I am today.

    Berlinale / EFM 2024
    Berlinale / EFM 2024
    about a year ago

    Aufweidershen, Berlin! Had a brilliant few days here, with a great response to our feature film project at European Film Market with useful feedback from sales agents and distributors…

    2023 - year in review!
    2023 - year in review!
    about a year ago

    It's been quite an eventful year! Everyone who made it so, thank you! Hopefully 2024 goes from strength to strength!

    Goals next year:
    🎬Get my feature debut DEAD MAN'S HILL into pre-production
    🎬Write an entirely new feature film (planning it now)
    🎬Shoot and release at least one (hopefully two!) live-action shorts that I've almost finished writing

    PRAZINBURK RIDGE updates - Festival selections, Award nom +more!

    October 26, 2022
    PRAZINBURK RIDGE updates - Festival selections, Award nom +more!

    Another round-up of PRAZINBURK RIDGE news!

    • Two festival screenings in two days, on two continents!

    • More festival selections!

    • Performance award nomination!

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    First festival award win! +MARS Academy, Epic Games Animation Night, and new interview!

    October 02, 2022 in real-time, film
    First festival award win! +MARS Academy, Epic Games Animation Night, and new interview!

    A roundup of news from this week - PRAZINBURK RIDGE won Best Animation at Wigan & Leigh Film Festival, I went on a Virtual Production course at MARS Academy, did a talk at the Epic Lab and was interviewed as well.

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    Tags: festival, interview, prazinburk ridge, epic games, virtual production
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    PRAZINBURK RIDGE released!

    July 29, 2022 in film, real-time, script, virtual production, previs

    It's here! 26 months after writing the script and firing up Unreal Engine for the first time, PRAZINBURK RIDGE is now live.

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    Tags: prazinburk ridge
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    PRAZINBURK RIDGE: Post-processing with alpha channels in UE4

    April 19, 2022 in real-time, previs, film, virtual production
    PRAZINBURK RIDGE: Post-processing with alpha channels in UE4

    I’ve decided to re-think the look of PRAZINBURK RIDGE to make it achievable now that I know there’s no funding coming in and I ran into a problem with Unreal post-processing effects. Find out how to render post-processed scenes with an alpha channel!

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    Tags: prazinburk ridge, virtual production
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    JURASSIC WORLD x NBC OLYMPICS promo

    February 10, 2022

    Last year I had the pleasure of supervising the previs on these three films for Proof and NBC Universal. I think they’ve come out really well and this super-edit of all three released on the JURASSIC WORLD social channels is great.

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