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    Virtually scouting GIBLETS
    Virtually scouting GIBLETS
    about 8 months ago

    Back in April, I utilised Unreal Engine with friends at Dimension Studios to virtually scout a live-action short I intend to make - GIBLETS.

    DEADPOOL & WOLVERINE
    DEADPOOL & WOLVERINE
    about 10 months ago

    It was a real thrill to be a part of the DEADPOOL & WOLVERINE crew under visionary Production Designer Ray Chan, who unfortunately passed away at the end of shooting. His extraordinary talent is up there on screen for all to see, immortalised forever…

    A decade of INACTION
    A decade of INACTION
    about a year ago

    Today marks 10 years to the day since I launched my animated Clerks fan-film, INACTION, a moment which ultimately led me to where I am today.

    Berlinale / EFM 2024
    Berlinale / EFM 2024
    about a year ago

    Aufweidershen, Berlin! Had a brilliant few days here, with a great response to our feature film project at European Film Market with useful feedback from sales agents and distributors…

    2023 - year in review!
    2023 - year in review!
    about a year ago

    It's been quite an eventful year! Everyone who made it so, thank you! Hopefully 2024 goes from strength to strength!

    Goals next year:
    🎬Get my feature debut DEAD MAN'S HILL into pre-production
    🎬Write an entirely new feature film (planning it now)
    🎬Shoot and release at least one (hopefully two!) live-action shorts that I've almost finished writing

    THE WHEEL OF TIME teaser trailer

    September 03, 2021 in previs, postvis, tv

    Before the pandemic, I found myself in Prague, working as Previs Supervisor for Amazon’s THE WHEEL OF TIME show.

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    BLACKSEAM - a new real-time animated short

    June 04, 2021 in film, previs, real-time, script, virtual production

    Delighted to present a new realtime animated short I’ve made over last 2-3 weeks - BLACKSEAM. It’s also ‘pitchvis’, essentially, for the TV show concept I’ve been writing and developing recently - a strike-era Yorkshire mining drama.

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    Tags: blackseam
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    Production begun on real-time BLACKSEAM teaser

    May 22, 2021 in real-time, script, film, virtual production
    Production begun on real-time BLACKSEAM teaser

    BLACKSEAM is a 3x60’ TV mini-series I’m currently writing, and I’m also making a 1.5minute real-time teaser for it in Unreal Engine, to add to the pitch materials later…

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    Tags: virtual production, realtime, film
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    OLITIAU: PRELUDE - a new real-time piece in UE4

    December 31, 2020 in virtual production, film, real-time

    Here's a new real-time piece I've been tinkering with. OLITIAU is an idea I've had kicking around for a while…

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    Tags: olitiau, film
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    PBR #11: An iterative, previs-style approach to shot and story design for Virtual Production

    October 10, 2020 in virtual production, film, previs
    PBR #11: An iterative, previs-style approach to shot and story design for Virtual Production

    With the trailer out, I wanted to break down some of the shots in it and explain my approach, and how they came about. I’ll start with the shot that became the thumbnail for the trailer, wide behind Duggy as he stands up to find the shelling around him has got much worse…

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    Tags: prazinburk ridge
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