Before the pandemic, I found myself in Prague, working as Previs Supervisor for Amazon’s THE WHEEL OF TIME show.
Read MoreBLACKSEAM - a new real-time animated short
Delighted to present a new realtime animated short I’ve made over last 2-3 weeks - BLACKSEAM. It’s also ‘pitchvis’, essentially, for the TV show concept I’ve been writing and developing recently - a strike-era Yorkshire mining drama.
Read MoreProduction begun on real-time BLACKSEAM teaser
BLACKSEAM is a 3x60’ TV mini-series I’m currently writing, and I’m also making a 1.5minute real-time teaser for it in Unreal Engine, to add to the pitch materials later…
Read MoreOLITIAU: PRELUDE - a new real-time piece in UE4
Here's a new real-time piece I've been tinkering with. OLITIAU is an idea I've had kicking around for a while…
Read MorePBR #11: An iterative, previs-style approach to shot and story design for Virtual Production
With the trailer out, I wanted to break down some of the shots in it and explain my approach, and how they came about. I’ll start with the shot that became the thumbnail for the trailer, wide behind Duggy as he stands up to find the shelling around him has got much worse…
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