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    Virtually scouting GIBLETS
    Virtually scouting GIBLETS
    about 8 months ago

    Back in April, I utilised Unreal Engine with friends at Dimension Studios to virtually scout a live-action short I intend to make - GIBLETS.

    DEADPOOL & WOLVERINE
    DEADPOOL & WOLVERINE
    about 10 months ago

    It was a real thrill to be a part of the DEADPOOL & WOLVERINE crew under visionary Production Designer Ray Chan, who unfortunately passed away at the end of shooting. His extraordinary talent is up there on screen for all to see, immortalised forever…

    A decade of INACTION
    A decade of INACTION
    about a year ago

    Today marks 10 years to the day since I launched my animated Clerks fan-film, INACTION, a moment which ultimately led me to where I am today.

    Berlinale / EFM 2024
    Berlinale / EFM 2024
    about a year ago

    Aufweidershen, Berlin! Had a brilliant few days here, with a great response to our feature film project at European Film Market with useful feedback from sales agents and distributors…

    2023 - year in review!
    2023 - year in review!
    about a year ago

    It's been quite an eventful year! Everyone who made it so, thank you! Hopefully 2024 goes from strength to strength!

    Goals next year:
    🎬Get my feature debut DEAD MAN'S HILL into pre-production
    🎬Write an entirely new feature film (planning it now)
    🎬Shoot and release at least one (hopefully two!) live-action shorts that I've almost finished writing

    OLITIAU: PRELUDE - a new real-time piece in UE4

    December 31, 2020 in virtual production, film, real-time

    Here's a new real-time piece I've been tinkering with. OLITIAU is an idea I've had kicking around for a while, I've done a couple of feature outlines for it but it’s DNA can be traced back to the Batman fan-film I wrote (and storyboarded) in 2014, where I used the “Olitiau” mythology around the Man-Bat creature. As a film, it's mostly inspired by the boat scene in Nosferatu, and is sort of Alien-meets-Jaws. I was going to jump into my the first draft of the screenplay earlier this year before it got derailed by the pandemic, and other projects - such as PRAZINBURK RIDGE - jumped ahead of it.

    Prazinburk Ridge, however, is currently stalled in production - it’s way more ambitious than what I set out to make and so requires funding in order to pay for actors, music, and asset artists to complete it to the standard I think it deserves. We’re waiting on a decision from Epic about a MegaGrant to finish it.

    So, I wanted to make something else. And OLITIAU:PRELUDE is it, it seems!

    I've given it the "Prelude" suffix as this isn't what I set out to make when I started doing the shots on Monday (Here’s the timeline on this one: started tinkering with UE4.26 and the water/bouyancy effects in the couple of days before Christmas, then paused it, and started making shots on Monday 28th). There’s actually an entire other real-time short film to come, this just sort of emerged as the prelude to it as I was tinkering, sort of an X Files-type cold open (not unlike my Foxhunt animatic).

    I’ll continue into the world of OLITIAU in 2021!

    Happy new year!

    Tags: olitiau, film
    ← Production begun on real-time BLACKSEAM teaserPBR #11: An iterative, previs-style approach to shot and story design for Virtual Production →
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