π Speed Up Your Realtime Animation Workflow
Iβve just shared a new video breaking down how I use Mixamo to rapidly prototype characters and animation inside Unreal Engine.
While it's not what it once was, Mixamo remains my go-to for quickly getting characters on screen, blocking scenes, and telling stories fast.
All the characters in PRAZINBURK RIDGE were from Mixamo originally.
Why Mixamo?
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Massive library of free animations
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Super light characters
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Many of the characters can share a single skeleton, making it easy to build an efficient animation library
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Perfect for background characters or placeholders during early stages of production (ie, previs)
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Simple drag-and-drop workflow into Unreal Engine
In the video, I demonstrate:
π Downloading characters and animations from Mixamo
π Importing and connecting them to a shared skeleton in Unreal
π Setting up animations in Level Sequences
π Building a reusable animation library accessible to all Mixamo characters in your project
Iβve also bundled the shared skeleton system into my UE Starter Pack β available free here β to help others hit the ground running.
π Check out the full playlist and let me know how youβre using Mixamo in your projects!