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    Virtually scouting GIBLETS
    Virtually scouting GIBLETS
    about 8 months ago

    Back in April, I utilised Unreal Engine with friends at Dimension Studios to virtually scout a live-action short I intend to make - GIBLETS.

    DEADPOOL & WOLVERINE
    DEADPOOL & WOLVERINE
    about 10 months ago

    It was a real thrill to be a part of the DEADPOOL & WOLVERINE crew under visionary Production Designer Ray Chan, who unfortunately passed away at the end of shooting. His extraordinary talent is up there on screen for all to see, immortalised forever…

    A decade of INACTION
    A decade of INACTION
    about a year ago

    Today marks 10 years to the day since I launched my animated Clerks fan-film, INACTION, a moment which ultimately led me to where I am today.

    Berlinale / EFM 2024
    Berlinale / EFM 2024
    about a year ago

    Aufweidershen, Berlin! Had a brilliant few days here, with a great response to our feature film project at European Film Market with useful feedback from sales agents and distributors…

    2023 - year in review!
    2023 - year in review!
    about a year ago

    It's been quite an eventful year! Everyone who made it so, thank you! Hopefully 2024 goes from strength to strength!

    Goals next year:
    🎬Get my feature debut DEAD MAN'S HILL into pre-production
    🎬Write an entirely new feature film (planning it now)
    🎬Shoot and release at least one (hopefully two!) live-action shorts that I've almost finished writing

    PBR #10 - Trailer released!

    October 09, 2020 in virtual production, film

    I’ll keep this one brief - here’s the trailer for the film! In a future post I’ll dissect each shot and how it has evolved from early versions of the film, but for now I’m going to breathe and maybe take a day off…

    Thanks for visiting!

    Tags: prazinburk ridge
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    PBR #9: Finding the ridge - I say Prazinburk, you say...

    September 29, 2020 in virtual production, film
    PBR #9: Finding the ridge - I say Prazinburk, you say...

    One of the first things that struck me when I selected this as a project, was that a Google search for “Prazinburk Ridge”, where this true story occured, yielded absolutely no results whatsoever. Whilst this is good for the film’s Google search rankings, it set my OCD off. Where was this bloody ridge I was making a film about?

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    Tags: prazinburk ridge
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    PBR #8: Expanding the Mixamo/Maya/Unreal animation pipeline to include editable Noitom mocap

    August 20, 2020 in virtual production
    PBR #8: Expanding the Mixamo/Maya/Unreal animation pipeline to include editable Noitom mocap

    I finished the first pass of the film the weekend of July 4th. With lockdown lifted, I was able to collect my Noitom Perception Neuron suit from storage and start recording some bespoke mocap for the film - but I needed to integrate it with the Mixamo pipeline I had started using.

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    PBR #7: Output formats and Editorial

    August 12, 2020 in virtual production
    PBR #7: Output formats and Editorial

    Unreal only outputs image sequences, which we don’t really want in previs - it’s too many files. To get around this problem I set up an After Effects project that can quickly convert shots in bulk so I can edit them externally…

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    Tags: prazinburk ridge
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    PBR #6: Shots and version integrity in the UE4 Sequence Editor.

    August 10, 2020 in virtual production
    PBR #6: Shots and version integrity in the UE4 Sequence Editor.

    In Unreal, the Sequencer is where the magic happens when it comes to cinematics, previs, filmmaking, linear narrative, etc…

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