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    Virtually scouting GIBLETS
    Virtually scouting GIBLETS
    about 8 months ago

    Back in April, I utilised Unreal Engine with friends at Dimension Studios to virtually scout a live-action short I intend to make - GIBLETS.

    DEADPOOL & WOLVERINE
    DEADPOOL & WOLVERINE
    about 10 months ago

    It was a real thrill to be a part of the DEADPOOL & WOLVERINE crew under visionary Production Designer Ray Chan, who unfortunately passed away at the end of shooting. His extraordinary talent is up there on screen for all to see, immortalised forever…

    A decade of INACTION
    A decade of INACTION
    about a year ago

    Today marks 10 years to the day since I launched my animated Clerks fan-film, INACTION, a moment which ultimately led me to where I am today.

    Berlinale / EFM 2024
    Berlinale / EFM 2024
    about a year ago

    Aufweidershen, Berlin! Had a brilliant few days here, with a great response to our feature film project at European Film Market with useful feedback from sales agents and distributors…

    2023 - year in review!
    2023 - year in review!
    about a year ago

    It's been quite an eventful year! Everyone who made it so, thank you! Hopefully 2024 goes from strength to strength!

    Goals next year:
    🎬Get my feature debut DEAD MAN'S HILL into pre-production
    🎬Write an entirely new feature film (planning it now)
    🎬Shoot and release at least one (hopefully two!) live-action shorts that I've almost finished writing

    A decade of INACTION

    May 02, 2024

    Today marks 10 years to the day since I launched my animated Clerks fan-film, INACTION, a moment which ultimately led me to where I am today.

    Based of course on Kevin Smith’s classic film and criminally-underrated cartoon series, with Stephen Silver’s incredible designs, and animated to one of Jay Mewes’ expletive-laden diatribes from Clerks 2, it was a labour of love that I started in the new year of 2014 and worked on full-time for four full months. I did everything - modelling, rigging, animation, lighting, rendering, compositing, editing (some of those things more successfully than others, sure)

    I’m still very proud of this and it really laid the foundations for what I would move onto do in my career. As it was my first animated short, many of the things I learned to do specifically for this would be part of my skillset when I moved into Hollywood film previs animation two years or so later, for JURASSIC WORLD: FALLEN KINGDOM.

    The thing I wanted to do next was a BATGIRL fan-film, and I wrote my first feature-length script for it, but it was way too ambitious and ultimately shelved -- but some of the tools and techniques I developed would be dusted off six years later, when I started work on PRAZINBURK RIDGE.

    And of course, while making that I also worked as Previs Supervisor on the actual fuckin’ BATGIRL movie with Leslie Grace -- and Michael Keaton as Batman -- a life goal complete before it was cruelly removed for us all.

    So from INACTION (1), to designing the iconic shot of the Indoraptor on the roof (2), to that fuckin’ slow-mo shot in Hobbs & Shaw that nobody asked me to design but I did anyway (3), to BATGIRL (4), to designing VFX set extensions for DEADPOOL & f’n WOLVERINE (5), to winning awards for my new film (6), and now prepping for my own live-action feature... and I can look back at INACTION, ten years on, and say, “that is where this all started.”

    Snoogans.

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