It's here! 26 months after writing the script and firing up Unreal Engine for the first time, PRAZINBURK RIDGE is now live.
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PRAZINBURK RIDGE: Post-processing with alpha channels in UE4
I’ve decided to re-think the look of PRAZINBURK RIDGE to make it achievable now that I know there’s no funding coming in and I ran into a problem with Unreal post-processing effects. Find out how to render post-processed scenes with an alpha channel!
Read MoreTHE WHEEL OF TIME teaser trailer
Before the pandemic, I found myself in Prague, working as Previs Supervisor for Amazon’s THE WHEEL OF TIME show.
Read MoreBLACKSEAM - a new real-time animated short
Delighted to present a new realtime animated short I’ve made over last 2-3 weeks - BLACKSEAM. It’s also ‘pitchvis’, essentially, for the TV show concept I’ve been writing and developing recently - a strike-era Yorkshire mining drama.
Read MorePBR #11: An iterative, previs-style approach to shot and story design for Virtual Production
With the trailer out, I wanted to break down some of the shots in it and explain my approach, and how they came about. I’ll start with the shot that became the thumbnail for the trailer, wide behind Duggy as he stands up to find the shelling around him has got much worse…
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