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    Virtually scouting GIBLETS
    Virtually scouting GIBLETS
    about 8 months ago

    Back in April, I utilised Unreal Engine with friends at Dimension Studios to virtually scout a live-action short I intend to make - GIBLETS.

    DEADPOOL & WOLVERINE
    DEADPOOL & WOLVERINE
    about 10 months ago

    It was a real thrill to be a part of the DEADPOOL & WOLVERINE crew under visionary Production Designer Ray Chan, who unfortunately passed away at the end of shooting. His extraordinary talent is up there on screen for all to see, immortalised forever…

    A decade of INACTION
    A decade of INACTION
    about a year ago

    Today marks 10 years to the day since I launched my animated Clerks fan-film, INACTION, a moment which ultimately led me to where I am today.

    Berlinale / EFM 2024
    Berlinale / EFM 2024
    about a year ago

    Aufweidershen, Berlin! Had a brilliant few days here, with a great response to our feature film project at European Film Market with useful feedback from sales agents and distributors…

    2023 - year in review!
    2023 - year in review!
    about a year ago

    It's been quite an eventful year! Everyone who made it so, thank you! Hopefully 2024 goes from strength to strength!

    Goals next year:
    🎬Get my feature debut DEAD MAN'S HILL into pre-production
    🎬Write an entirely new feature film (planning it now)
    🎬Shoot and release at least one (hopefully two!) live-action shorts that I've almost finished writing

    PRAZINBURK RIDGE released!

    July 29, 2022 in film, real-time, script, virtual production, previs

    It's here! 26 months after writing the script and firing up Unreal Engine for the first time, PRAZINBURK RIDGE is now live. Of course, for 18 of those 26 months I didn't work on the film. I had a previs edit in autumn 2020, but didn't think I could finish it alone, and so hit the pause button while I figured out if I could get some money to hire artists to help me realise my vision. After a few rejections, I decided at Christmas 2021 to put it the project to bed. It had become too ambitious to complete on my own, and wasn't to be.

    And then in April I thought, what would Duggy do? He'd just get the job done himself. "It's my truck, sir. I'll bring it back," as he says in the script.

    So I decided I'd just try to do it by myself, in my spare time, and try to scale back in some areas. I came up with a look that would hide some of my weaknesses as an artist, and a workflow that would help me cut corners so the story could be told. I hope I've been successful.

    This story means a lot to me, but it's not really mine to tell. I just borrowed it, re-told it in a different format. It belongs to my brother, Steven Bell, Duggy's official biographer. If you like the film please consider buying his meticulously-researched book on which all this is based: https://www.pitchpublishing.co.uk/shop/man-all-talents

    Thanks to Mike Payne my ever-reliable friend and talented composer for helping me with this; to the voice-over talent Ed, Chris, Ciaran and Ian for indulging me; Ronan MacManus for giving me one of his beautiful songs to use the end credits; and thanks to everyone who was forced to sit through edits of this in various states of disrepair over the last couple of years, and for giving me excellent notes.

    Film-making is a collaborative medium, even when you're working solo.

    Read more about the development of PRAZINBURK RIDGE over the years in the blog!

    Tags: prazinburk ridge
    ← First festival award win! +MARS Academy, Epic Games Animation Night, and new interview!PRAZINBURK RIDGE: Post-processing with alpha channels in UE4 →
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