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    Virtually scouting GIBLETS
    Virtually scouting GIBLETS
    about 8 months ago

    Back in April, I utilised Unreal Engine with friends at Dimension Studios to virtually scout a live-action short I intend to make - GIBLETS.

    DEADPOOL & WOLVERINE
    DEADPOOL & WOLVERINE
    about 10 months ago

    It was a real thrill to be a part of the DEADPOOL & WOLVERINE crew under visionary Production Designer Ray Chan, who unfortunately passed away at the end of shooting. His extraordinary talent is up there on screen for all to see, immortalised forever…

    A decade of INACTION
    A decade of INACTION
    about a year ago

    Today marks 10 years to the day since I launched my animated Clerks fan-film, INACTION, a moment which ultimately led me to where I am today.

    Berlinale / EFM 2024
    Berlinale / EFM 2024
    about a year ago

    Aufweidershen, Berlin! Had a brilliant few days here, with a great response to our feature film project at European Film Market with useful feedback from sales agents and distributors…

    2023 - year in review!
    2023 - year in review!
    about a year ago

    It's been quite an eventful year! Everyone who made it so, thank you! Hopefully 2024 goes from strength to strength!

    Goals next year:
    🎬Get my feature debut DEAD MAN'S HILL into pre-production
    🎬Write an entirely new feature film (planning it now)
    🎬Shoot and release at least one (hopefully two!) live-action shorts that I've almost finished writing

    BLACKSEAM - a new real-time animated short

    June 04, 2021 in film, previs, real-time, script, virtual production

    Delighted to present a new realtime animated short I’ve made over last 2-3 weeks - BLACKSEAM. It’s also ‘pitchvis’, essentially, for the TV show concept I’ve been writing and developing recently - a strike-era Yorkshire mining drama. Whilst fictional, some elements are inspired by anecdotes from my Dad and other miners from my hometown of Featherstone.

    I gave myself a hard deadline of today, because we’re going on a well-earned holiday tomorrow, and also because it’s one year to the day since I first started using Unreal Engine! Of course there’s more I wish I’d had time to do and plenty more polish and detail I could add, but that’s life innit.

    Featherstone author and TV personality Ian Clayton was generous with his time in recording the voice-over for me, and did a great job parsing my script and adding the authenticity that I really wanted - and we got to go for a pint in Fev after. Mike Payne lent me his time processing the audio I recorded.

    For the tech-curious, this was created in Unreal Engine, as all my work is now, with Autodesk Maya as my main DCC. My workstation is Windows 10, with an RTX 2070 GPU. The background and previs characters are from Mixamo, with Epic Metahumans taking their place for hero characters once previs was complete. Along with stock mocap, I used my first-generation Perception Neuron mocap suit along with MocapX on the iPhone to record facial animation separately (not ideal). I pass all my mocap through Maya for processing and editing before it goes into Unreal. I edited the film in Adobe Premiere, and recorded Ian’s VO in Adobe Audition. The script was written in Highland 2, as are all my scripts.

    Music and audio are from Storyblocks, and I used the Quixel Megascans library and the Unreal Marketplace to acquire digital assets to put the world together.

    Timeline-wise, I started prep work on this 3 weeks ago, in the mornings before my regular work. That was mostly rigging the Dosco Roadheader machine (so it could scoop simulated coal in realtime), building the coal mine world and setting up the coal simulations. After my last previs project wrapped two weeks ago, I went up north and recorded Ian, and the following Monday (just last Monday!) the work on shots began. The speed at which it’s possible to put these things together in Unreal is mind-blowing.

    Right, I’m off to the seaside for a week.

    Tags: blackseam
    ← THE WHEEL OF TIME teaser trailerProduction begun on real-time BLACKSEAM teaser →
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