A roundup of news from this week - PRAZINBURK RIDGE won Best Animation at Wigan & Leigh Film Festival, I went on a Virtual Production course at MARS Academy, did a talk at the Epic Lab and was interviewed as well.
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prazinburk ridge
A roundup of news from this week - PRAZINBURK RIDGE won Best Animation at Wigan & Leigh Film Festival, I went on a Virtual Production course at MARS Academy, did a talk at the Epic Lab and was interviewed as well.
Read MoreIt's here! 26 months after writing the script and firing up Unreal Engine for the first time, PRAZINBURK RIDGE is now live.
Read MoreI’ve decided to re-think the look of PRAZINBURK RIDGE to make it achievable now that I know there’s no funding coming in and I ran into a problem with Unreal post-processing effects. Find out how to render post-processed scenes with an alpha channel!
Read MoreWith the trailer out, I wanted to break down some of the shots in it and explain my approach, and how they came about. I’ll start with the shot that became the thumbnail for the trailer, wide behind Duggy as he stands up to find the shelling around him has got much worse…
Read MoreI’ll keep this one brief - here’s the trailer for the film! In a future post I’ll dissect each shot and how it has evolved from early versions of the film, but for now I’m going to breathe and maybe take a day off…
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