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    REALTIME WORKFLOWS: My Mixamo Pipeline for Unreal Engine
    REALTIME WORKFLOWS: My Mixamo Pipeline for Unreal Engine
    about 4 months ago

    🚀 Speed Up Your Realtime Animation Workflow! I’ve just shared a new video breaking down how I use Mixamo to rapidly prototype characters and animation inside Unreal Engine. While it's not what it once was, Mixamo remains my go-to for quickly getting characters on screen, blocking scenes, and telling stories fast.

    🎬 REALTIME WORKFLOWS: Levels and Sublevels in UE
    🎬 REALTIME WORKFLOWS: Levels and Sublevels in UE
    about 4 months ago

    One of the most useful concepts in real-time filmmaking and virtual production is understanding how these work in Unreal Engine.

    🎬 REALTIME WORKFLOWS is live
    🎬 REALTIME WORKFLOWS is live
    about 4 months ago

    REALTIME WORKFLOWS is a new YouTube series sharing the Unreal Engine techniques I use every day in film production. Short, 5–10 min episodes for students, previs artists, animators & indie filmmakers leveling up their vis.

    GIBLETS update
    GIBLETS update
    about 4 months ago

    An update on GIBLETS: a funny motherclucking short film that hasn't got over the line yet 🐔🔪🩸

    Virtually scouting GIBLETS
    Virtually scouting GIBLETS
    about a year ago

    Back in April, I utilised Unreal Engine with friends at Dimension Studios to virtually scout a live-action short I intend to make - GIBLETS.

    First festival award win! +MARS Academy, Epic Games Animation Night, and new interview!

    October 02, 2022 in real-time, film
    First festival award win! +MARS Academy, Epic Games Animation Night, and new interview!

    A roundup of news from this week - PRAZINBURK RIDGE won Best Animation at Wigan & Leigh Film Festival, I went on a Virtual Production course at MARS Academy, did a talk at the Epic Lab and was interviewed as well.

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    Tags: festival, interview, prazinburk ridge, epic games, virtual production
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    PRAZINBURK RIDGE released!

    July 29, 2022 in film, real-time, script, virtual production, previs

    It's here! 26 months after writing the script and firing up Unreal Engine for the first time, PRAZINBURK RIDGE is now live.

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    Tags: prazinburk ridge
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    PRAZINBURK RIDGE: Post-processing with alpha channels in UE4

    April 19, 2022 in real-time, previs, film, virtual production
    PRAZINBURK RIDGE: Post-processing with alpha channels in UE4

    I’ve decided to re-think the look of PRAZINBURK RIDGE to make it achievable now that I know there’s no funding coming in and I ran into a problem with Unreal post-processing effects. Find out how to render post-processed scenes with an alpha channel!

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    Tags: prazinburk ridge, virtual production
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    JURASSIC WORLD x NBC OLYMPICS promo

    February 10, 2022

    Last year I had the pleasure of supervising the previs on these three films for Proof and NBC Universal. I think they’ve come out really well and this super-edit of all three released on the JURASSIC WORLD social channels is great.

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    THE WHEEL OF TIME teaser trailer

    September 03, 2021 in previs, postvis, tv

    Before the pandemic, I found myself in Prague, working as Previs Supervisor for Amazon’s THE WHEEL OF TIME show.

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