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    REALTIME WORKFLOWS: My Mixamo Pipeline for Unreal Engine
    REALTIME WORKFLOWS: My Mixamo Pipeline for Unreal Engine
    about 4 months ago

    🚀 Speed Up Your Realtime Animation Workflow! I’ve just shared a new video breaking down how I use Mixamo to rapidly prototype characters and animation inside Unreal Engine. While it's not what it once was, Mixamo remains my go-to for quickly getting characters on screen, blocking scenes, and telling stories fast.

    🎬 REALTIME WORKFLOWS: Levels and Sublevels in UE
    🎬 REALTIME WORKFLOWS: Levels and Sublevels in UE
    about 4 months ago

    One of the most useful concepts in real-time filmmaking and virtual production is understanding how these work in Unreal Engine.

    🎬 REALTIME WORKFLOWS is live
    🎬 REALTIME WORKFLOWS is live
    about 4 months ago

    REALTIME WORKFLOWS is a new YouTube series sharing the Unreal Engine techniques I use every day in film production. Short, 5–10 min episodes for students, previs artists, animators & indie filmmakers leveling up their vis.

    GIBLETS update
    GIBLETS update
    about 4 months ago

    An update on GIBLETS: a funny motherclucking short film that hasn't got over the line yet 🐔🔪🩸

    Virtually scouting GIBLETS
    Virtually scouting GIBLETS
    about a year ago

    Back in April, I utilised Unreal Engine with friends at Dimension Studios to virtually scout a live-action short I intend to make - GIBLETS.

    BLACKSEAM - a new real-time animated short

    June 04, 2021 in film, previs, real-time, script, virtual production

    Delighted to present a new realtime animated short I’ve made over last 2-3 weeks - BLACKSEAM. It’s also ‘pitchvis’, essentially, for the TV show concept I’ve been writing and developing recently - a strike-era Yorkshire mining drama.

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    Tags: blackseam
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    Production begun on real-time BLACKSEAM teaser

    May 22, 2021 in real-time, script, film, virtual production
    Production begun on real-time BLACKSEAM teaser

    BLACKSEAM is a 3x60’ TV mini-series I’m currently writing, and I’m also making a 1.5minute real-time teaser for it in Unreal Engine, to add to the pitch materials later…

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    Tags: virtual production, realtime, film
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    OLITIAU: PRELUDE - a new real-time piece in UE4

    December 31, 2020 in virtual production, film, real-time

    Here's a new real-time piece I've been tinkering with. OLITIAU is an idea I've had kicking around for a while…

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    Tags: olitiau, film
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    PBR #11: An iterative, previs-style approach to shot and story design for Virtual Production

    October 10, 2020 in virtual production, film, previs
    PBR #11: An iterative, previs-style approach to shot and story design for Virtual Production

    With the trailer out, I wanted to break down some of the shots in it and explain my approach, and how they came about. I’ll start with the shot that became the thumbnail for the trailer, wide behind Duggy as he stands up to find the shelling around him has got much worse…

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    Tags: prazinburk ridge
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    PBR #10 - Trailer released!

    October 09, 2020 in virtual production, film

    I’ll keep this one brief - here’s the trailer for the film! In a future post I’ll dissect each shot and how it has evolved from early versions of the film, but for now I’m going to breathe and maybe take a day off…

    Thanks for visiting!

    Tags: prazinburk ridge
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