It's here! 26 months after writing the script and firing up Unreal Engine for the first time, PRAZINBURK RIDGE is now live.
Read Morevirtual production
PRAZINBURK RIDGE: Post-processing with alpha channels in UE4
I’ve decided to re-think the look of PRAZINBURK RIDGE to make it achievable now that I know there’s no funding coming in and I ran into a problem with Unreal post-processing effects. Find out how to render post-processed scenes with an alpha channel!
Read MoreBLACKSEAM - a new real-time animated short
Delighted to present a new realtime animated short I’ve made over last 2-3 weeks - BLACKSEAM. It’s also ‘pitchvis’, essentially, for the TV show concept I’ve been writing and developing recently - a strike-era Yorkshire mining drama.
Read MoreProduction begun on real-time BLACKSEAM teaser
BLACKSEAM is a 3x60’ TV mini-series I’m currently writing, and I’m also making a 1.5minute real-time teaser for it in Unreal Engine, to add to the pitch materials later…
Read MoreOLITIAU: PRELUDE - a new real-time piece in UE4
Here's a new real-time piece I've been tinkering with. OLITIAU is an idea I've had kicking around for a while…
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